New patch rocks!
Some people can only play cliché type games. If something different happens, they think it is bad because they don't understand it. GW is not typical RPG where warriors always use melee attacks, monks heal and protect allies, elementalists cast high damage spells and monsters are dumb enough to sit on fire. GW breaks specific profession role clichés and now same thing has happened to enemies too. I agree that new AI needs improvements but I like the direction where it is going.
Farming is still about same. It takes more time and/or different skill(s). Alternative solution would to join farming groups which can keep enemies in AoE damage range as long as possible if you want to use AoE skills. GW is online game so making soloing harder is the way it should be in first place.
Last edited by Zakarr; Nov 11, 2005 at 07:34 PM // 19:34..
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